Bioshock: Mark's Impressions
Written on July 20, 2009 by Mark
My gods.
I, as you may have guessed, really like FPS games. If done well, it’s a great format that immediately immerses you in an environment, and can surprise you with every turn.
And this is exactly what Bioshock does. At every place it can. As often as the story allows.
I’m going to be honest; this game is fucking awesome. There is only a single point where the game faltered, and I’ll get to that one later. But apart from this small hiccup, I’ve been dumbstruck.
The art direction is sublime. Set in the 50′s, and in a city under the sea, the art deco inspired architecture is wonderful, and sets an excellent scene in which the game plays out.
And this is just the start.

Would you kindly ...
The story constantly takes twists and turns. Some really subtle things, things you don’t notice until they are pointed out. (Oh, Note: I’m not actually through the game)
Shite, I’m aware I’m blabbering on. I don’t care. Damn, son. Not sure I can actually talk this one up enough. *reaches for the thesaurus so I can praise it further*
Okay, the single pitfall. I found myself completing the one level, and I had to find the bathysphere (round submariney type thing). And I must have gone back to try and find where I was meant to go, as the map / navigation system (an arrow directing you on the route) wasn’t showing. Turns out I had to backtrack (read: consult the internet) to get back on route. And this may have entirely been fixed in patches.
A caveat: I’m tired today. So I’ve rambled. But fuck I love this game. I really, honestly look forward to finishing this one. Seriously, buy the shit out of this game if you haven’t already.
Oh, and Bioshock 2. WANT!

