Original to massively effect sequel
I’ll accept one punch per reader for the bad pun.
A couple of interesting details emerging about Bioware’s much anticipated Mass Effect 2. Apparently, much like the role-play games of yore, Mass Effect 2 will draw information from any completed save game of the original Mass Effect, rolling over not only your character’s appearance, but also their decisions and alignment. In a recent interview with PC World, the game’s lead producer Casey Hudson elaborated:
… it was always the plan to be able to import your character, therefore we included all those variables in the save game. We try and work the trilogy story from both the high level and the detail level. We’ve always known where the trilogy was going on the highest level, thematically speaking, through all three stories. But then as we get into developing each game, that’s when we get down to the mid-level, like what are the actual workings of the plot and major characters and such.
The save game has every variable that you’ve set as a player, and as we delve into the detail levels of things like actual words that are spoken, art that appears in levels, sounds and music and subtle things as such…those can all be looked at, and how they comprise the world of each sequel can be affected by your choices in the prior ones.
-Casey Hudson, lead producer
I love that there is still a company smart enough to deliver this feature. It used to be a big thing back in the day with games like Hero’s Quest, but the most I’ve seen of it lately has been in the Penny Arcade titles. Given that I’m currently playing my way through Mass Effect for the first time as I write this, I’m certainly going to perk up on the whole Paragon/Renegade thing. One of the things that I’ve come to like about the game is that it doesn’t stick you with a Jade Empire/Knights of the Old Republic “black and white” style of morality. If you’re going to be nice, in some situations you’re going to get walked all over. I’ll rabbit more when I get around to reviewing it, however. If you’re a fan of the series, I highly recommend checking out the whole interview, there’s a lot of good info in there.
In a further tantalising tidbit, one of BioWare’s developers had this to say today via Twitter:
Working on the new “technology” feature for #masseffect2. It’s secret, and awesome! Don’t tell anyone.
-Don’t worry, Christina Norman, we won’t
Given that “technology” is a vast ranging term, you can forgive speculation for being a little vague for the moment. I’m hoping it’s a horse that can ride through space. Space pony!






