Guitar Hero 5 multiplayer modes outlined
Written on August 7, 2009 by Matt
Sheesh, just when I thought I was done talking about rhythm games today.
In an interview with 1UP, Guitar Hero 5‘s project director Brian Bright has outlined the new multiplayer modes available. I’ve already written too much rhythm news today, so here’s some lazy quoting!
1UP: Can you run down what the RockFest feature is all about?
Brian Bright: It’s a suite of new multiplayer game types in Guitar Hero 5 that can be played individually or in teams. These new game types can be played one at a time, or you can create a playlist and try a different game type each round, tournament style. New modes include:
Momentum – All players begin at medium difficulty and go up in difficulty when they hit 20 notes in a row. But they go down in difficulty after missing three notes.
Streakers – You get points for getting note streaks. One point for the first 10 note streak, two for reaching 20, three for 30, and so on.
Perfectionist – The player with the top percentage of notes hit in each section (intro, solo, chorus, etc…) gets four points for that section, second place gets two, third gets one.
Do or Die – If you miss three notes in a section (intro, chorus, verse, etc.) you are out until the start of the next section.
Elimination – The song is divided depending on length and number of players. 30 seconds or so in, a timer pops up. When it reaches zero the player with the lowest score is cut, and the last man standing wins.
-The more things change, the more they stay the same
So while I’ll salute the idea to change things up a little, is it just me or do many of these mini-games seem kind of … samey? Oh well, check out the whole interview, which also shows off a trailer of the new features.

