
Dystopian underwater hell-cities have never been so much fun!
It’s probably no surprise to most that Bioshock is included in our Top Games of the Decade. The creators, 2K Games, managed to combine great gameplay, a menacing score and a high concept world into an epic gaming experience. It was a FPS that had an RPG story, with survival and puzzle elements. But most of all, it’s engaging plot was what kept us hooked.
It was probably the first time Ayn Rand was used as an inspiration for game storyline. Ryan, one of the many antagonists, believed in the intelligence and excellence of the individual, the stand alone genius, which should not be hampered by morals or laws imposed on them by a government. He created a city under the sea, Rapture, to bring together the brilliant minds that would thrive in an isolated utopia, as if Rand’s Atlas Shrugged was a reality in this alternate 1960. These great minds grew, bloomed and went wild, destroying their home with their madness and lack of control. There was obsessive-compulsive plastic surgeon that believed he was in direct contact with Aphrodite. A genetic scientist, indiscriminately creating the Little Sisters in an attempt to harvest what she needs to continue her work. The tragic artist, self obsessed and paranoid. And then Ryan himself, the glorious leader, challenged only by the uprising of the people, lead by ‘Atlas’ who will shrug as many times as possible to bring Rapture to it’s knees.

In my country, a Splice is an ice-cream ...
Along with an immersive storyline, Bioshock boasted a stunning art style for its environments, completely ruined. The city itself is never seen in it’s hey-day, instead Rapture is torn apart by rebellion, by faulty engineering, by madness. Even from the beginning, when you break the surface of the sea after your plane crashes and you see the lighthouse, it’s noticably damaged. Rapture’s slow decent is mirrored in it’s citzens; so many are scarred and sinister, destroying themselves from within with ADAM and constant body modification. The designers managed to create something both beautiful and ugly, with the Art Deco architecture evoking the power and wealth of the Modern Industrial movement and all the degredation of a society falling to ruin. Coupled with the architectural logic applied to a city built on the bottom of the ocean, it was great to play through. Almost distracting.
Another, more personal note, was the idea that 2K wanted people who hadn’t played an FPS before to play Bioshock. Of the three difficulty options available, the first was ‘Easy – for people who’ve never played an FPS’. Instant win! And although a lot of the game relies on your ability to shoot accurately – this is survivalist gameplay after all, you’re encouraged to conserve ammunition – it wasn’t the main objective.
Bioshock proved that a pithy, intellectual and mature plot still means something when constructing a game. It scored points with us because of it’s all encompassing storyline and it’s beautiful world, even with the blood and guts. And really, who doesn’t like a dystopian underwater world run by an Egoist madman?
Now, would you kindly stop reading this article and steel yourself for number three in the countdown?