Risk: Factions review

The math based Risk: Fractions was scrapped due to lack of interest
Not since Arthur Percival surrendered his 138,708 strong army of Allied soldiers to a Japanese force numbering approximately 30,000 has such poor military nouse been exposed on such a large scale … until now. Risk: Factions is based upon the classic Parker Brothers board game, Risk. The basic concept of the game is simple world military domination, while smack-talking the crap out your opponents and attempting to rob them of any feeling of self-worth.
Games need a minimum of two players, with a maximum of five, but you can set each game up with a mixture of human and AI opponents. Each player takes one of five factions: Humans, Cats, Robots, Zombies or Yetis. In the traditional game you play a board based on a map of the world, cut up into territories and regions rather than the countries. The gameplay is turn-based, with each player taking turns attempting to attack the surrounding occupied territories to build up their own empire. At the beginning of each turn you receive extra soldiers based upon the number of countries and continents you control. A traditional match ends when one player takes complete control, or (unfortunately more commonly) when the last remaining human player disconnects in defeat.










