World of Goo Review

The article title rhymes!
Let’s just get it out there: I’m not a puzzle gamer. They just shit me, I get frustrated and tend to start throwing things; keyboards, tantrums, etc. But after picking up World of Goo as part of the Humble Indie pack, I’ve been secretly playing it whenever I can.
World of Goo is really quite good. The premise is simple: a bunch of goo balls need to get to the pipe leading to the next level. They can do this by building structures (bridges, towers) by joining to each other, and there’s different types of balls to play with (oh grow up!). Some are single-use: they can be placed in a structure, and that’s it. Others let you dismantle the structure at your whim, others stick to surfaces, others are like water and will ‘drip’.
It can be a bloody hard game at points. Unlike other bridge or structure building games, the goo balls have an amount of flexibility, so if the structure isn’t as strong as it needs to be, it will bend, flex and topple. And naturally, some levels have hazards that must be avoided: spikes, blades, and a range of other sharp pointy things. All of which will burst your goo balls, rendering your lovely bridge a little less structurally sound.
The difficulty of levels is a little inconsistent. This isn’t necessarily a bad thing, as the alternating challenge means you get to do simple, fun levels in between the incredibly tricky ones. There are also a good selection of challenges to overcome. Some focus on structural integrity, building a large bridge in as few ‘blobs’ as possible or building a huge tower that, if you don’t place your goo balls properly, will send your tower toppling over. Others require very little building, relying on timing and simple shapes to get through the level.

