Sam and Max: They Stole Max's Brain! Review

And possibly insulted his momma!
Another month, and we’re once again back on the trail of the Devil’s Playbox in Sam and Max: They Stole Max’s Brain! And with a title like that, the plot should be somewhat self-explanatory. Sam, having left to go to the bathroom at the end of the last episode, returns to find Max’s head swinging open and his brain gone. Consumed by rage and noir internal monologue, it’s up to Sam to discover exactly what happened to his friend and dole out some justice in the best tradition of the Freelance Police.
Telltale have obviously been having a lot of fun with genre this season, and They Stole Max’s Brain is no exception. The first section of the game is spent with a hard boiled cop-on-the-edge version of Sam, helping him shake down witnesses and uncover the identity of the parietal purloiner. To this end the game plays around with the typical conversation structure, introducing a new “interrupt” system where Sam can threaten, accuse or press his suspects for important information. While it sounds kinda cool, there isn’t actually much change to the game’s usual mechanics, as witnesses will tell you the important parts of their testimony in uninterruptable segments, then leave you to choose which interruption to use while they babble for a while afterward.









