Sam and Max: Beyond Time and Space Review

It Came From An Alternate Time Continuum!
It seems like over the past few months a I’ve managed to grab myself a great number of adventure games published by Telltale Games. Part of this is nostaglia for the franchises that Telltale has continued, and part of this is from my enthusiasm to see the adventure genre as a whole resurface. But most of all, it’s because Telltale (even in their weaker chapters) haven’t yet failed to deliver a quality game to me.
Now Season 2 of Telltale’s Sam and Max series (renamed to Sam and Max: Beyond Time and Space for XBLA) has actually been available since the later part of 2007, but after seeing what an enjoyable port Season 1 had made, I’d basically decided to hold off buying the second season for PC and wait for the Xbox port instead. Also, waiting for the Xbox port would give me another 200 achievement points. Yes, my brain does operate that way some days.
Anyhow, Beyond Time and Space hit XBLA mid-October this year, and after playing it through I’m confident in saying that this is probably Telltale’s strongest adventure game season yet.
Beyond Time and Space basically picks up where Save the World left off, which might prove a bit of a problem to those of you who haven’t played the first season. Much of the game’s plot relies on previous knowledge. Max’s presidency, the detatched statue head of Abe Lincoln dating professional careerist Sybil, the obsolete computers running an auto shop … all of these things will make little sense unless you’ve played through Sam and Max: Save the World. In this regard, it’s probably best to think of the two seasons as one large game, and be sure to play it from the beginning.






