2K releases BioShock 2 DLC details

We're buying our way to victory, Mr. Bubbles!
One of several things I was impressed with on my initial playthrough of BioShock 2 was that 2K hadn’t lined up any release day downloadable content. DLC has become somewhat of a necessary evil for developers, but nothing irks me more than seeing “bonus” gameplay packs available before you’ve even managed to wrestle the shrink wrap off a brand new title. That’s not bonus content, that’s active customer gouging, and far too many games are guilty of it.
Well 2K have tipped their hand today to announce their first DLC package for the new BioShock installment. What’s on the way? Here’s some press release for you:
The single and multiplayer experiences of BioShock 2 will be enhanced with downloadable content that will add more glimpses into the award-winning world of Rapture. Downloadable content will be made available soon, beginning with the Sinclair Solutions Test Pack, available this March on Xbox LIVE Marketplace and Games for Windows–LIVE for 400 Microsoft Points and from the PlayStation Network for $4.99. Future expansions into the world of BioShock 2 are slated to arrive over the coming months and will continue to expand on the stories of the denizens of Rapture.
Sinclair Solutions Test Pack contains a number of customization features that will allow players to further their character’s development in BioShock 2’s multiplayer modes and provide a deeper multiplayer experience. The pack includes:
- Rank increase to level 50 with Rank Rewards
- New playable characters Louie McGraff and Oscar Calraca
- 20 new trials*
- A third weapon upgrade for each weapon
- Five additional masks*
*Some items are only available after a player achieves a rank of 41 or higher.In the coming months, 2K Games will also be publishing downloadable extensions of the single player experience, providing new insight into the world of Rapture. These packages will include more narrative, new tools and new challenges that extend the lore and fiction of the failed Utopia under the sea.
So while the $5 price tag ain’t so bad, I really have to wonder: I’ve been playing the BioShock 2 multiplayer fairly constantly since I purchased it, and I’m only now tipping the edge of the currently capped level 40. I mean the majority of us (excluding boosters of course, bless their hearts) have only just reached the level cap, is there really so much demand that it go higher already? I haven’t even had time to feel superior to all those lowly level 36′ers yet.
What does concern me is that this, in theory, means that people who buy themselves the DLC will have a completely unfair advantage over all the vanilla retail players. We won’t know exactly how the Sinclair Solutions Test Pack will effect the game’s balance until we find out the specifics of the upgrades, but this all seems a little stupid to me. While they’re at it, they may as well package and sell the “BioShock 2 Multiplayer Anti-Freezing Patch” that allows you to play through more than two rounds without a console freeze.
Now there’s an unfair advantage I’d like to see.
Head on over to the 2K International site to check out the official PR.









