Medal of Honor Review

Tier 1: Here Be Hirsuitism
While I’m thoroughly sick of first-person shooters constantly returning to World War 2 for inspiration, I have to admit to feeling slightly hesitant when EA first announced they would be rebooting their Medal of Honor series and setting the first new installment in the modern day War On Terror. After all, you only have to look at the still-definitely-being-released-oh-my-yes Six Days in Fallujah by Atomic Games to gauge the public sentiment about creating games set in current military campaigns. What I can appreciate, however, is the gargantuan pair of cojones it must have taken both the developer and publisher to say “fuck it” and run with the idea anyway.
The new Medal of Hono(u)r represents EA’s first attempt to wrestle back it’s share of the modern shooter genre, a genre that Activision is still managing to dominate with Call of Duty. Obviously not wanting to leave anything to chance, they split the game’s development in two, giving the single player to in-house studio Danger Close and entrusting the all-important multiplayer to it’s DICE studio, creators of the addictive Battlefield series.
The fact that EA split the game in two just to allow a “proven” studio to handle the online component should already tell you where the real focus of the game is going to be. But being a traditional type of lad, I’ll begin with the single player.


