DLC

Posts Tagged ‘DLC’

Mass Effect 2: Overlord DLC review

Overlord is watching. He knows all your secrets.

I can’t help myself: I’m going to begin this review with a complaint.  Please bear with me.

I guess I can understand why Microsoft felt the need to implement the Microsoft Points system to purchase DLC on the 360.  Among other business-case related things I guess credit card numbers and billing information can be hard to enter when you don’t have a keyboard.  But we PC gamers have been blessed with the alpha-numeric keyboard since the day dot.  So, Bioware, when you make us buy points to buy your DLC when there’s no practical / technological reason for making us do so, and then don’t even offer us the option of buying the right number of points for any given pack … yeah, it makes us feel kind of exploited.  Or at least, that’s how I feel.  Can you just let us buy our games like grown ups in the future please?  Not even a bunch of leftover points will make me want to download that stupid sunglasses pack.

Right.  I don’t actually feel any better for having said that, but I’ll move on regardless to the subject of today’s review: the new Overlord DLC pack for Mass Effect 2.  It’s about 1GB to download and will set you back 560 of the abovementioned Microsoft/Bioware Bison Dollars points.  Installation is dead simple, same as every other pack thus far.

(more…)

OMG more Mass Effect 2 DLC

The villain in the new ME2 DLC, we presume

Yep, it seems Bioware are conspiring to make sure that Mass Effect 2 never leaves our front page.  The company announced the next DLC release for the game this week, titled “Overlord”.

The premise is that Shepard has to go investigate a Cerberus base that’s gone silent.  Bioware use the word “mysteriously” in that description, by the way, but I think the mystery has gone for any regular players of the game: it’s undoubtedly gone silent because someone there did something monumentally stupid, resulting in genetically engineered life forms / robots / biotics / robo-space ponies running wild and killing everybody.

Just to prove me right, this time it’s robots.  A rogue VI is doing some nasty stuff and only you can shut it down.  We’re being promised five new level areas and two new achievements for a cost of 560 MS / Bioware points, the same price as the Kasumi package.  Which means I’ll have to buy even more Bioware points, which annoys the hell out of me, but I’ll do it because I’m obviously a fanboy who doesn’t know better.

Expect a June 2010 release date and visit the official page for more info and pics.

Details arrive for Metro 2033 DLC

Get ready to make use of that bayonet, Bourbon

THQ have dropped a little knowledge concerning the upcoming DLC package for Metro 2033 and, before you all start rolling your eyes, it actually sounds kind of cool.  The developers have decided to build on the game’s strongest asset, the atmosphere, and are releasing a new game mode to make the most of it: Ranger Mode.

Ranger Mode will apparently decrease the amount of ammo strewn about the metro, while at the same time making all guns more powerful.  So while enemies will deal greater damage than before, the power increase will also allow players to make better use of the game’s stealth system for strategic takedowns.  There’s also an option to completely remove the game’s HUD, to add a touch of difficulty and make better use of the game’s on-screen elements.  Overall, it’s attempting to move the game in a slightly more realistic direction, a move which I heartily approve of.

For those not satisfied with just cranking the difficulty up the “Ranger Pack” will also include a new set of achievements, and add two new guns for your enjoyment.  The new weapons are the Heavy Automatic Shotgun, previously available as a pre-order bonus, and the Volt Driver, the post-apocalyptic rail-gun you can see Miller use in later levels.  The Volt Driver sounds a little out of place but I’ll be happy to get my hands on the Auto Shotgun, especially considering my pre-order code wouldn’t redeem.  Thanks for that, EB Games.

No details on the price yet, but if the asking price is fair I can totallly see myself buying this DLC.  It sounds like it will compliment the game quite nicely.  You can read over the official announcement here.

All things being equal

It looks like he put a Light Cycle on his head

BioWare announced today that they’ll be releasing another DLC pack for Mass Effect 2 tomorrow.  The (mostly) new content will be called the “Equaliser Pack”, and includes two new helmets and a set of armour previously only available with a pre-order code.  Here’s the details:

… the Equalizer Pack adds the Capacitor Helmet, Archon Visor, and Inferno Armor to Shepard’s armor locker. The Capacitor Helmet stores power for kinetic barriers, allowing Shepard’s shields to recharge faster. The Archon Visor manages omni-tools and biotic amps, reducing the recharge time of Shepard’s powers. The powered Inferno Armor speeds up Shepard’s movements and increases his tech and biotic power damage, additionally stress analysis software even gives him an edge in negotiations outside of combat.

But what’s really so equalising about this package?

Well remember all that free DLC you enjoyed as part of BioWare’s Cerberus Network?  Well this pack kind of … equals that stuff out.  Yes, that’s right, two new helmets and a set of armour available with pre-order will set you back to the tune of 160 MS Points.  And while I know that’s not actually such a horrendous price as far as downloadable content goes, it does still leave me questioning what the whole point behind EA’s Project 10 Dollar was supposed to be.  At least it’s not another hideous reskin package, I guess.

In the realm of actually interesting Mass Effect 2 news, there are plenty of rumours flying around concerning an upcoming DLC pack set to feature Liara and the mysterious Shadow Broker.  The rumours started in much the same fashion as the Kasumi DLC’s did, savvy PC users tearing their copy of the game apart for clues.

Nestled deep inside the PC files they’ve discovered some unused Liara audio attacted to a file called “BioD_TwrHub_504LiaraDLC.pcc” and obligingly posted the results up as a YouTube video.  Before you press play, please accept this complimentary spolier warning.

The idea would seem to put a new spin on the final issue in the Mass Effect: Redemption comics, which suggested that Liara’s fight against the Shadow Broker would continue in Mass Effect 2.  And as far as ME2‘s plot goes, it would be nice to think they didn’t consider the story completed by the removal of one of the Shadow Brokers administrationally gifted underlings.

So if you’re a little underwhelmed with the news about the Equaliser Pack, there’s always this to look forward to … probably.

For the time being, head on over to the BioWare site for all the existing DLC details…

Mass Effect 2: Kasumi's Stolen Memory DLC Review

Kasumi, the lead character in the latest Mass Effect 2 DLC pack

Most people by now will be familiar with EA’s “Project Ten Dollar”, where DLC for games is released free to people who bought the game new but costs $10 for people who bought it second hand.  The Cerberus Network in Mass Effect 2 is one of the first implementations of the program.

So if, like most people, you’ve got your Cerberus Network membership you’ll likely be a little pissy with EA and Bioware over this DLC pack.  Y’see… it’s not free.  The Kasumi pack will cost you 560 Microsoft points if you’re an X-Box player, or 560 Bioware points if you’re a PC user.

I’m in the latter category and it proved to be a source of irritation.  This is the first time I’ve had to use Bioware points and they come in blocks.  You can’t buy less than 800 (which set me back AUD$11ish) and they’re are only good for Bioware games (unlike the 360’s Microsoft points which are good for all titles).  So I’ve got a bit of a bad taste in my mouth.  It’s not as though Bioware had to do this to fit into someone’s pre-existing system or anything – for fuck’s sake, why can’t you just let me pay you what the content is actually worth, in actual dollars, like regular civilised adults?*  It worked just fine for Mass Effect 1.

(more…)

Borderlands: Secret Armory of General Knoxx review

A mechsuit AND an eyepatch? You don't stand a chance ...

It’s difficult not to be impressed with what Gearbox Software has accomplished with Borderlands.  When the game was released last October, undoubtedly most gamers were impressed, but could be forgiven for assuming that it might not have the lasting power to hook players in the long term.  And here we are, in the second quarter of 2010, playing the game’s third DLC expansion The Secret Armory of General Knoxx.

Congratulations, Gearbox, you’ve managed to squeeze me for about $40 in extra sales and not have me resent you.

Secret Armory whisks the players away to the remote highway town of T-Bone Junction, where a Crimson Lance assassin named Athena wishes to defect and help you remove the Lance occupation on Pandora for good.  Standing in the way are raiders, drones, mechs, massive sand spiders, a whole horde of Lance troops and of course the good General Knoxx himself.

If Mad Moxxi’s Underdome Riot left a somewhat unpleasant taste in your mouth (like it did with me), you’ll be happy to discover that Knoxx actually has more in common with Zombie Island of Dr Ned.  T-Bone Junction is a massive, multi-zone area that’s ready for exploration, houses it’s own story quest along with multiple new side quests.  Gearbox wisely aimed this expansion at higher level players (let’s face it, even lazy players should be close to level 50 by now), and with this in mind also raised the level cap from 50 to 61.  Enemies will pose a significant threat to even the highest level characters, especially if said characters are running their second or third playthoughs.

(more…)

Mass Effect 2: Firewalker DLC review

Sure, the engine freezes up in the cold…

Firewalker is the latest chunk of DLC released free of charge on the Cerberus network for Mass Effect 2 and I know quite a few people had high hopes for it – especially since the previous pack was a bit underwhelming.  Unfortunately, not much has changed this time out other than the download size…

The premise of the Firewalker pack is that a couple of Cerberus researchers have gone missing.  When you turn up at their last known location you don’t find them but you find one of their toys – the M-57 Hammerhead hover tank.  You’re then supposed to go around collecting clues to find out what the researchers were doing and where they’ve disappeared to.

I had some problems piloting the Hammerhead at first, largely because the default key bindings didn’t match the on-screen instructions.  No matter how many times I pressed left shift, I definitely wasn’t jumping and nothing much else seemed to work either.  After a quick key re-mapping I was on my way… after a fashion.  Y’see, piloting the Hammerhead takes a bit of getting used to and even once you’ve been at it a while you’ll still be running into shit.  If there was anything alive on the volcano planet where you first land it would’ve pissed itself laughing at my initial efforts.

(more…)

Mass Effect 2 DLC news

Kasumi: the 12th (wo)man in Shepard's squad.

There’s been a whole bunch of DLC announcements for Mass Effect 2 recently.  Here’s a quick wrap up:

First of all, the Firewalker pack containing the much-awaited hover-tank and new missions has just been released, and as promised it’s free to everyone a Cerberus Network membership.  I’ll be doing a writeup on it in the next few days.  Members can also download a new weapon for free – the Cerberus Arc Projector.

For those who want to spend 160 MS / BioWare points you can download some new threads for Garrus, Thane and Jack.  And for 80 points, 360 users can download some purty Gamerpics.  They include portraits of Tali, Thane, Samara, Grunt and of course default male-model-Shepard*.

Lastly, the worst kept secret of the lot has been confirmed – another DLC pack is coming that will give you access to a 12th squad member, Kasumi.  Expect it in early April and for it to set you back 560 points.  Naturally there’s a new loyalty mission where apparently you’ll get to do some thieving.  Sounds like fun.

That’s it for the moment, imma gonna go shake my fist at the download meter and shout “Where’s my hovertank!” for the next 28 minutes.  You can visit the official Bioware page for more info in the meantime.

* Wrex.  Shepard?  Wrex.

Assassin's Creed 2: Bonfire of the Vanities review

He can never just walk somewhere, can he?

OK, so when last we parted Assassin’s Creed 2 and I weren’t on the best of terms.  This was mainly due to a rather disappointing little DLC addendum called Battle of Forli, a downloadable expansion that didn’t quite do justice to the game as a whole.  Words were said, feelings were hurt, low scores were awarded.  But even though it was terrible, or come to think of it maybe because it was terrible, I was left wanting more.  So sour-taste set aside, I unquestioningly coughed up the moon money Points to purchase the second DLC installment, Bonfire of the Vanities.

And I’m happy to say I enjoyed it.

To clarify before we begin, I picked up the pack that included the three pre-order Templar Tombs, and I can only suggest to everyone else that they do the same.  Even if you did pre-order you’ll get another two new areas to explore, along with Bonfire.  Added together, these make for a much more satisfying play length than was offered with Battle of Forli.  That is, of course, unless you purchased a Black Edition copy, in which case you can have another couple of hours to pet the Ezio figurine in your lap.

OK, to the plot: Bonfire of the Vanities picks up when Battle of Forli abruptly ended.  Ezio has lost the Apple of Eden to a mysterious, robed monk called Savonarola, who has fled to Florence and used the Apple’s power to take control of the city.  It’s up to Ezio to break Savonarola control and recover the Apple for the Assassins.

So what makes this installment worth the asking price compared to Forli? (more…)

Borderlands: Mad Moxxi's Underdome Riot Review

Mad Moxxi, the ... titular character

Amongst it’s many other accomplishments (well, depending who you ask I guess), Gears of War 2 can be lauded for the popularisation of the “Horde” style of multiplayer.  Allowing players to team up against a superior-numbered AI controlled enemy force managed to hit a real chord with shooter fans everywhere, and has since spawned many similar modes amongst the FPS genre.

Borderlands: Mad Moxxi’s Underdome Riot puts it’s hand up and declares “us too”, by adding a completely new area based upon wave-style arena combat.

As the story goes, Mad Moxxi (the Underdome’s well-endowed, carnival-themed owner) has made her way through three husbands, all of whom didn’t seem to survive the relationship.  In the search for a suitable suitor for her fourth wedlock, Moxxi has constructed the Underdome, three huge arenas based upon different areas of Pandora.  There adventurers pit themselves against hordes of enemies, while the crowd watches on in the happy knowledge that, win or lose, violence will be plentiful.

The back-story sounds entertaining enough, but truth be told there’s surprisingly little Mad Moxxi to be had in Underdome.  After her introduction, she’s basically consigned to her role as announcer.  And although much of her commentary is amusing enough, it can grow old quite quickly for reasons I’ll explain shortly. (more…)