Singularity Review

Marine, gun and gimmick? Check.
I’ve always had a little bit of a soft spot for Raven Software ever since they released Heretic, the fantasy inspired Doom clone. The game established Raven as a company who weren’t afraid to make something original in an unoriginal format. The Star Trek nerd in me enjoyed Star Trek Voyager: Elite Force too, another of Raven’s creations, which turned out to offer not only a good fan service but also a highly decent Quake-inspired shooter.
So I was fairly optimistic when I picked up a copy of Singularity, Raven Software’s latest first-person shooter, as it seemed to tick all the boxes for an interesting game. First-person shooter, with temporal puzzles and effects, set in a mutant infested Russian military research facility. Unfortunately, upon playing the game, I was left with the lasting impression that ticking boxes was all Singularity did in the hopes of creating an imaginative new title.
The story surrounds Captain Nathaniel Renko, your typical US space marine Black Ops soldier, who’s been sent on a recon mission to the supposedly abandoned Russian island of Katorga-12 after reports of a massive electro-magnetic pulse. After crash landing, Renko finds himself thrown back through time to 1955, where the facility is self-destructing. While in the past he saves a scientist from a burning building, and after returning to the present day finds that time has altered radically. The scientist, Nikolai Demichev, has used the power of Katorga-12′s experimental Element 99 (or E99 for short) to overthrow the government and has proceeded to conquer the globe.










