Posts Tagged ‘mass effect 2’

The Games and Shames of 2010

And so another year draws to a close, and we can take a week to reflect on an entire year’s worth of gaming.  2010 delivered so many fantastic games, many of which were supposed to arrive in 2009, but it also dropped a great deal of disappointing titles too.  Choosing just one Game Of The Year seemed a little bit too much like hard work to us (after all, we’re all hung over and in food comas after last week), so instead each writer has delivered their own Game and Shame Of The Year.

Matt:

Game of the Year: This was actually quite a tough decision for me, but I’d have to give my official thumbs up to Assassin’s Creed: Brotherhood.  Although the single-player was interesting enough, it was really the multiplayer aspect which had me hooked.  There is something about the “hide in plain sight” concept that translates so well to a riveting multiplayer experience, and you couldn’t care less if it takes you several minutes of planning just to pull off that perfect incognito kill.

Of course, matchmaking needs some serious fucking work (you can stare at a “Loading” screen longer than playing the actual game), but the game itself is just too much fun to let it get you down.

Shame of the Year: Although there have been plenty of average games released this year, I’d have to say Army of Two: The 40th Day was my low-light.  It wasn’t even the worst thing I scored this year, but the fact that EA took what was such a humerous action licence and turned it into a “serious” shooter with morality moments just reeked of wasted potential.

If the series gets another installment, I’m hoping they go back to doing what Rios and Salem do best: bro-fists and explosions.  Of course, 40th Day potentially killed one of them off, so how’s that going to work?

Jess:

Game of the Year: Though not a complete surprise hit (quite a few people have lauded it), Ninja Theory’s Enslaved: Odyssey to the West ticked all my happy gamer boxes. Post-Apocalyptic? Check. Excellent characterisation and dialogue? Check. Mythology? Check.  (Button  mashing fighting style? Check). Mix in some very pretty graphics and I’m sold. While not the high-punching Triple A title like the guys have picked, Enslaved was a game everyone could play, accessible and enjoyable. There was humour and heart in the plot which hooked me in and kept me interested where other games this year fell short.

A sneaky second for me was Alan Wake: clever, original and well, nothing beats this: Poets of the Fall – The Poet and the Muse

Shame of the Year: Speaking of falling short, holy shitting eels did Final Fantasy XIII come up flush with boredom, repetition and those bloody clippity-cloppity footfalls. Playing this game was a chore. At first glance, FFXIII impressed me with its design and cinematics, but after nearly 5 hours of tutorials masquerading as gameplay, I was ready to frisbee the first of the three discs out the window. It was overblown, obtuse and there was no pleasure in the time I put into it. Square Enix should have spent the money and time making an animated movie, or done something like Heavy Rain, rather than churning out another cookie cutter JRPG.

Stu:

Game of the Year: This one was a total no-brainer for me: in my eyes Mass Effect 2 pissed on every other game released this year from such a great height there just wasn’t any other choice.  Bioware took all the good points from the first game, made them better, ditched some of the irritating bits and only found a few annoying things to put back in their place. The game was visually stunning, the sound design was excellent, combat was fun, there’s been some decent DLC to keep us coming back and the voice actors were top notch.

But it’s the story that really makes Mass Effect 2 work for me. There just aren’t enough studios out there that can compete with Bioware in terms of the time and effort they put into their stories and they’ve already got me dying to get my hands on the next installment. Game of the year for me, no contest.

Shame of the Year: Since there’s no such thing as trade ins on PC games I don’t take a punt on many games that might suck – if I’m going to be stuck with it I want to have a decent idea it’s a game I’ll like before I bother with it.  It feels kind of unfair to put Poker Night at the Inventory up for worst game because I don’t think it had many pretentions towards being a proper game in the first place. Whether Torchlight was released this year or not depends very much on how you feel about physical boxes and discs – suffice to say I didn’t think much of it regardless of the release date.

But I’m not actually going to nominate a “worst” game. Instead I’m going to nominate F1:2010 for the “y’know, I might’ve got that one wrong” award. Since reviewing it I haven’t been able to bring myself to play it – finishing even my first season of a potential seven just seemed like way too much hard work to be bothered with and I don’t see myself picking it back up again any time soon, if ever. It’s triumphs speak for themselves but along the way I missed the fact that they forgot to bring the fun.

Moose:

Game of the Year: Without a doubt (and I don’t expect any major disagreements from my fellow reviewers) the high point of the year as far as gaming goes is Red Dead Redemption. With the expanded online mode and the classic GTA style gameplay, it was always going to be a success. In many ways, I feel this game succeed where GTA IV failed. GTA on horses. Can you think of a better idea?

Well, I could. It’s called MacGyver Under The Sea. Keep your eyes peeled for that.

Shame of the Year: Well, there were a few stinkers to sift through this year, but I would definitely go with Iron Man 2. Given my man-boner for Tony Stark and all things related, I found myself wanting this game to reward my rigidity … it did not. The one good thing I can say about it is that it was short. And may we never speak of it again.

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Mass Effect 2: Lair of the Shadow Broker review

Johnson the albino merc gets a bad feeling...

Our regular readers will all know by now what a giant Mass Effect fanboy I am.  Despite that, I’ve found most of the game’s recent DLC packs a tad underwhelming.  What then can Lair of the Shadow Broker, the latest add-on for Mass Effect 2, offer us?

The story begins, as usual, with a message from Charlie / the Illusive Man.  Somehow he’s managed to find information that could lead someone to the Shadow Broker, and there’s no someone in the galaxy more interested in finding him than your old teammate Liara T’Soni.  So you trot off to Illium to share the news with her and thus begins another merry adventure complete with mercenary battles, hostage negotiations and lightning rods.  That’s right – fucking lightning rods, kids. (more…)

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Mass Effect 2: Overlord DLC review

Overlord is watching. He knows all your secrets.

I can’t help myself: I’m going to begin this review with a complaint.  Please bear with me.

I guess I can understand why Microsoft felt the need to implement the Microsoft Points system to purchase DLC on the 360.  Among other business-case related things I guess credit card numbers and billing information can be hard to enter when you don’t have a keyboard.  But we PC gamers have been blessed with the alpha-numeric keyboard since the day dot.  So, Bioware, when you make us buy points to buy your DLC when there’s no practical / technological reason for making us do so, and then don’t even offer us the option of buying the right number of points for any given pack … yeah, it makes us feel kind of exploited.  Or at least, that’s how I feel.  Can you just let us buy our games like grown ups in the future please?  Not even a bunch of leftover points will make me want to download that stupid sunglasses pack.

Right.  I don’t actually feel any better for having said that, but I’ll move on regardless to the subject of today’s review: the new Overlord DLC pack for Mass Effect 2.  It’s about 1GB to download and will set you back 560 of the abovementioned Microsoft/Bioware Bison Dollars points.  Installation is dead simple, same as every other pack thus far.

(more…)

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OMG more Mass Effect 2 DLC

The villain in the new ME2 DLC, we presume

Yep, it seems Bioware are conspiring to make sure that Mass Effect 2 never leaves our front page.  The company announced the next DLC release for the game this week, titled “Overlord”.

The premise is that Shepard has to go investigate a Cerberus base that’s gone silent.  Bioware use the word “mysteriously” in that description, by the way, but I think the mystery has gone for any regular players of the game: it’s undoubtedly gone silent because someone there did something monumentally stupid, resulting in genetically engineered life forms / robots / biotics / robo-space ponies running wild and killing everybody.

Just to prove me right, this time it’s robots.  A rogue VI is doing some nasty stuff and only you can shut it down.  We’re being promised five new level areas and two new achievements for a cost of 560 MS / Bioware points, the same price as the Kasumi package.  Which means I’ll have to buy even more Bioware points, which annoys the hell out of me, but I’ll do it because I’m obviously a fanboy who doesn’t know better.

Expect a June 2010 release date and visit the official page for more info and pics.

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All things being equal

It looks like he put a Light Cycle on his head

BioWare announced today that they’ll be releasing another DLC pack for Mass Effect 2 tomorrow.  The (mostly) new content will be called the “Equaliser Pack”, and includes two new helmets and a set of armour previously only available with a pre-order code.  Here’s the details:

… the Equalizer Pack adds the Capacitor Helmet, Archon Visor, and Inferno Armor to Shepard’s armor locker. The Capacitor Helmet stores power for kinetic barriers, allowing Shepard’s shields to recharge faster. The Archon Visor manages omni-tools and biotic amps, reducing the recharge time of Shepard’s powers. The powered Inferno Armor speeds up Shepard’s movements and increases his tech and biotic power damage, additionally stress analysis software even gives him an edge in negotiations outside of combat.

But what’s really so equalising about this package?

Well remember all that free DLC you enjoyed as part of BioWare’s Cerberus Network?  Well this pack kind of … equals that stuff out.  Yes, that’s right, two new helmets and a set of armour available with pre-order will set you back to the tune of 160 MS Points.  And while I know that’s not actually such a horrendous price as far as downloadable content goes, it does still leave me questioning what the whole point behind EA’s Project 10 Dollar was supposed to be.  At least it’s not another hideous reskin package, I guess.

In the realm of actually interesting Mass Effect 2 news, there are plenty of rumours flying around concerning an upcoming DLC pack set to feature Liara and the mysterious Shadow Broker.  The rumours started in much the same fashion as the Kasumi DLC’s did, savvy PC users tearing their copy of the game apart for clues.

Nestled deep inside the PC files they’ve discovered some unused Liara audio attacted to a file called “BioD_TwrHub_504LiaraDLC.pcc” and obligingly posted the results up as a YouTube video.  Before you press play, please accept this complimentary spolier warning.

The idea would seem to put a new spin on the final issue in the Mass Effect: Redemption comics, which suggested that Liara’s fight against the Shadow Broker would continue in Mass Effect 2.  And as far as ME2‘s plot goes, it would be nice to think they didn’t consider the story completed by the removal of one of the Shadow Brokers administrationally gifted underlings.

So if you’re a little underwhelmed with the news about the Equaliser Pack, there’s always this to look forward to … probably.

For the time being, head on over to the BioWare site for all the existing DLC details…

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Mass Effect 2: Kasumi's Stolen Memory DLC Review

Kasumi, the lead character in the latest Mass Effect 2 DLC pack

Most people by now will be familiar with EA’s “Project Ten Dollar”, where DLC for games is released free to people who bought the game new but costs $10 for people who bought it second hand.  The Cerberus Network in Mass Effect 2 is one of the first implementations of the program.

So if, like most people, you’ve got your Cerberus Network membership you’ll likely be a little pissy with EA and Bioware over this DLC pack.  Y’see… it’s not free.  The Kasumi pack will cost you 560 Microsoft points if you’re an X-Box player, or 560 Bioware points if you’re a PC user.

I’m in the latter category and it proved to be a source of irritation.  This is the first time I’ve had to use Bioware points and they come in blocks.  You can’t buy less than 800 (which set me back AUD$11ish) and they’re are only good for Bioware games (unlike the 360’s Microsoft points which are good for all titles).  So I’ve got a bit of a bad taste in my mouth.  It’s not as though Bioware had to do this to fit into someone’s pre-existing system or anything – for fuck’s sake, why can’t you just let me pay you what the content is actually worth, in actual dollars, like regular civilised adults?*  It worked just fine for Mass Effect 1.

(more…)

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Mass Effect 2: Firewalker DLC review

Sure, the engine freezes up in the cold…

Firewalker is the latest chunk of DLC released free of charge on the Cerberus network for Mass Effect 2 and I know quite a few people had high hopes for it – especially since the previous pack was a bit underwhelming.  Unfortunately, not much has changed this time out other than the download size…

The premise of the Firewalker pack is that a couple of Cerberus researchers have gone missing.  When you turn up at their last known location you don’t find them but you find one of their toys – the M-57 Hammerhead hover tank.  You’re then supposed to go around collecting clues to find out what the researchers were doing and where they’ve disappeared to.

I had some problems piloting the Hammerhead at first, largely because the default key bindings didn’t match the on-screen instructions.  No matter how many times I pressed left shift, I definitely wasn’t jumping and nothing much else seemed to work either.  After a quick key re-mapping I was on my way… after a fashion.  Y’see, piloting the Hammerhead takes a bit of getting used to and even once you’ve been at it a while you’ll still be running into shit.  If there was anything alive on the volcano planet where you first land it would’ve pissed itself laughing at my initial efforts.

(more…)

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Mayans got it wrong: world to end in four days

Several meticulous hours in MS Paint

Or at least that’s one of the wild theories I’m starting based on the unexplained countdown Bioware has put on its website, as well as the websites for Mass Effect 2 and and Dragon Age: Origins.

It’s due to expire Monday morning US time and in the absence of any official explanations, people have been coming up with all sorts of fun theories.  It doesn’t coincide with the release date of any already-announced DLC for Mass Effect or Dragon Age so people are speculating that it might be further DLC or, more likely, the announcement of a new game – possibly the “new next gen game” listed in the site’s navigation.

That sounds like a solid theory – but it’s got the downside of being absolutely zero fun.  So let’s jump on the bandwagon and come up with some stupid theories of our own!  Here goes:

  • The countdown is never actually intended to reach zero: with two minutes left on the clock it’ll stop and Iron Maiden’s 2 Minutes to Midnight will play on all the company’s websites.
  • The company will be releasing an officially-sanctioned compilation of Wrex / Shepard fan fiction.
  • The announcement of an exciting new joint venture with Sheridan which will produce Dragon Age branded rat blankets.
  • A public address system glitch has resulted in Europe’s The Final Countdown being played non-stop for the past week at Bioware’s offices, causing the staff to snap.
  • Bioware staff got a fantastic bulk deal on desk calendars.  Unfortunately, they’re missing a few days and the company’s plans for the BEST APRIL FOOL’S DAY PRANK EVAR!!1!!!!1! will result only in confusion and annoyance among the gaming public rather than the planned epic lulz.

Feel free to speculate wildly in the comments field.  Or you could just wait four days and find out for real but where’s the lulz in that?  Watch it yourself with bated breath at the Bioware site.

The company really wants to take over news pages today, BTW.  One of its developers, Christina Norman, has been tweeting about starting work on something called “Project Wombat” for Mass Effect 3.  Apparently the limited ammo system for Mass 2 was dubbed “Project Sasquatch” while it was in the works, so it’s safe to assume the name means nothing.  Or … does it?  Read for yourself.

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Mass Effect 2 DLC news

Kasumi: the 12th (wo)man in Shepard's squad.

There’s been a whole bunch of DLC announcements for Mass Effect 2 recently.  Here’s a quick wrap up:

First of all, the Firewalker pack containing the much-awaited hover-tank and new missions has just been released, and as promised it’s free to everyone a Cerberus Network membership.  I’ll be doing a writeup on it in the next few days.  Members can also download a new weapon for free – the Cerberus Arc Projector.

For those who want to spend 160 MS / BioWare points you can download some new threads for Garrus, Thane and Jack.  And for 80 points, 360 users can download some purty Gamerpics.  They include portraits of Tali, Thane, Samara, Grunt and of course default male-model-Shepard*.

Lastly, the worst kept secret of the lot has been confirmed – another DLC pack is coming that will give you access to a 12th squad member, Kasumi.  Expect it in early April and for it to set you back 560 points.  Naturally there’s a new loyalty mission where apparently you’ll get to do some thieving.  Sounds like fun.

That’s it for the moment, imma gonna go shake my fist at the download meter and shout “Where’s my hovertank!” for the next 28 minutes.  You can visit the official Bioware page for more info in the meantime.

* Wrex.  Shepard?  Wrex.
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BioWare reveals Hammerhead Tank

Pfft, hoverboards don't work on lava ... unless you got POWA!

BioWare announced the next DLC pack coming to Mass Effect 2 today, and after long weeks of speculation it looks as if we’ll finally be getting our hover-tank on.  The “Firewalker” content package will include five new missions for you to explore, all utilising your new hard-fightin’, hard-drinkin’ hovercraft.  According to the updated Cerberus Network page:

The Hammerhead is a heavy assault vehicle that hovers over the battlefield at up to 120 kilometers per hour and features a guided missile system ensuring accuracy even during aggressive maneuvering.

I’m not certain what kind of “aggressive maneuvering” the new content hopes to contain, but if I understand this correctly you could be doing doughnuts in a Seven-Eleven carpark and still blow up your target with this baby.  Heck, Sherpard could be sans-pantsing the local cops out the window at the same time if he wanted to.

This might, however, just be a way of reassuring owners of Mass Effect 1, for whom “aggressive maneuvering” could entail driving upward at an 85 degree angle while trying to swivel the Mako’s turret.

Whatever’s in store, the Firewalker pack is due out late March, and will be free to those with Cerberus Network subscriptions.  Nice.  Head on over to the Cerberus page for official info and some more pretty pictures.

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