Chains Review

Simple art matches the simple gameplay
It seems I’ve got a full plate (maybe even a platter?) of puzzle games to work my way through this week, starting off the the pleasantly simplistic Chains.
Created by Ivan and Philip Traykov, Chains is something of a tech-demonstration for the game creation platform AGen, which they’re also currently developing. The AGen engine’s aim is to make the integration of game code and hardware simpler for developers in a 2D environment. As an advertisement it’s surprisingly convincing too, as the vector graphics do a good job of translating the sophisticated physics engine running behind the scenes.
But don’t let this talk of tech-demo and advertisement put you off, because these are only things that are going to be interesting to aspiring developers. What should grab everyone else’s attention is the fact that Chains is a highly enjoyable puzzler game with a friendly price tag.
The game is a traditional colour matcher, that makes use of a series of different challenges to keep the gameplay fresh. Each level spawns coloured bubbles that have to be chained (see what they did there?) together to clear and gain score. There are twenty scenarios all up, from simple score chases to rather complex balancing acts and speed clearings. Where one level might ask you to complete chains of increasing length, another level might set you the goal of creating an exact score using bubbles of varying size.










