Colin McRae: Dirt 2 Review

New and improved, Colin McRae: Dirt 2
I’ve been thinking for the past few months that I don’t have enough decent racing games and I could really do with something to tide me over until F1 2010 finally rears its head. I was tossing up a few options when Matt solved all my problems by shipping me half a dozen different racing titles on Steam. Colin McRae: Dirt 2 is the first cab off the rank, so to speak.
One of the first things you’ll notice is that the game probably could’ve been called Ken Block: Dirt. Colin McRae died tragically in 2007 so he obviously played no active role in the game. Respect is paid to him at various points but it’s the current stars of the X-Games circuit that you’ll be racing and interacting with: Tanner Foust, Dave Mirra, Travis Pastrana, a bunch of others and of course everybody’s favourite sideways shoe salesman, Ken Block himself. That’s right, there’s hardly a Finn in sight and it’s almost like the WRC doesn’t exist which makes you wonder, really, just how serious a rallying game this is? We’ll get back to that question later.
I’ll get the main gripe out of the way first. I had a lot of trouble with bugs in this game. For the first couple of days it’d take half a dozen or more attempts at starting and then restarting the game to convince it to run without crashing in the first race. This issue eventually sorted itself but ever since there’s been regular visual glitches and random crashes. I consulted the forums, couldn’t find any reasonable fixes but did note with interest that plenty of other people were complaining about all sorts of different bugs of their own.
The whole thing is a massive pain in the arse, to the point where I almost chucked the game in. I’m glad I didn’t though because once you’re finally behind the wheel of a car this game is a hell of a lot of fun.











