Army of Two: The 40th Day Review

Enemies trust a mock surrender from Rios' giant soulful eyes
“Let’s do the math on whoever screwed us later, and concentrate on getting the hell outta dodge…”
This line, spoken by Rios near the beginning of their latest title, Army of Two: the 40th Day, borders on a prescience that John Edward would probably kill to achieve. With this one simple line, he’s not only accurately encapsulated the entire game’s plot, but also predicted the reaction most gamers will experience by the time they finish. It’s probably close to the most succinct review I could give of this game, so if you want to save yourself ~1000 words of reading then by all means take this as my official sentiment too … you lazy bastard.
Army of Two: the 40th Day is the sequel to EA Montreal’s firefights ‘n’ fist-bumps co-op shooter Army of Two. The “just good friends” duo of Tyson Rios and Elliot Salem find themselves in Shanghai, employed to complete a simple mission that unfolds into the city’s complete destruction and occupancy by the enigmatic 40th Day Initiative. The 40th Day is commanded by an ex-military soldier called Jonah, a fact that will possibly escape you all the way up until you decide to kill him.
The majority of the game follows Salem and Rios’ attempt to escape the city. While I can appreciate what the developers have attempted here, to recreate a somewhat realistic military situation based on lack of information and rapidly changing situation, the result is less than impressive. The open nature of the plot strips most of the purpose out of the combat, which means the combat feels somewhat dull. (more…)




Mark says: Ubisoft Montreal have seriously broken the usual stigma regarding sequels.




