Sam and Max: The Tomb of Sammun-Mak Review

I get the feeling the name was just to throw you off the scent last episode
Do you ever have those heavy gaming months? You know, those months that leave you feeling bloated, tired and irritable for no reason after spending extended amounts of time in front of your screen? The months where you’ll find yourself uncontrollably weeping at the worst scripted cut-scenes, wearing white pants as you scoff Malteasers off your pregnant friend?
Well with the exception of that last item (my pregnant friend won’t visit) it’s been one of those months for me, and with a great bevy of AAA titles to work my way through it’s taken me this long to get around to playing the newest installment of Telltale Games’ new Sam and Max series: The Tomb of Sammun-Mak.
And after I’d blown the dust off my neglected PC and fired up the new episode (coal-operated computer), I had to curse my own foolish procrastination.
Sam and Max: The Devil’s Playhouse – Episode 2: The Tomb of Sammun-Mak is probably the finest piece of work Telltale Games have created since Chariots of the Dogs last season, and really manages to capture what we all love in an adventure game: puzzles, puns and … is there a ‘p’ word for time-travel? I’ll get back to you on that one.










