
Guitar Hero would have made itself top of the bill
Let’s face it. Rhythm games are over-saturated and, if you’ll excuse the pun, played-out. There is never really much new gameplay-wise to enjoy in a new release, long time players have lost most of the challenge by practicing too much, and the song catalogues accompanying most new titles are uninspiring at best. Drop on top of this a full retail price every time a developer feels like grinding out a new game, and it’s not really very hard to see why many gamers are over the entire music game trend.
Which is why, amongst this slowly composting genre, it’s lovely to recieve the breath of fresh air that is provided by The Beatles: Rock Band.
Now, before I gush (and gush I will, trust me), let’s do a little checklist on my list of gripes above.
Technically, there isn’t much new gameplay-wise in TB:RB. There are a few new mechanics that I’ll get to in a second, but overall there isn’t much changed here since Rock Band 2.
The difficulty also won’t exactly challenge any experienced player, with the exception of maybe a few of the trickier songs. If a player is comfortable alternating 3-button chords, then there isn’t much to seperate them from 5 starring every track.
And yes, you will be slugged (at least initially) full retail price for your copy of The Beatles: Rock Band.
But all that can be easily forgiven when you play the game, and discover the beautiful way in which Harmonix has collaborated with Apple Corps to make such a brilliant tribute to the life and times of the Beatles.
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