
Look at Garrus, acting all serious with his crossed arms
I’ve had a little bit of a axe to grind with BioWare, ever since I finished the original Knights of the Old Republic. BioWare make great games. Truly fantastic, well made games. It’s just that, well … when the time comes to finish their games, for some reason they seem all too eager to wrap things up as quick as possible. For technical reasons (that are apparent to anyone who knows what I’m talking about) I call this “Fable-failure”.
Remember that great game Fable? You know the one, it was where you chose your own moral path through the game, invested a great deal of time on side-quests, real estate, started a family and then when the game ended it was a 15 second, no-shades-of-grey, either-good-or-evil recap over a single painting ending?
Well BioWare were never that bad, it’s true, but they suffered the same kind of problems when it came to ending their in-depth epic games. Both Jade Empire and Knights of the Old Republic never seemed to pay off quite the scope that was available to them, which made the games seem unfinished somehow. Don’t get me wrong, I loved playing both titles, but the completion was always the down point of the game.
So this may have been the reason that I didn’t pay much attention when Mass Effect was originally released back in 2007. Other available reasons are:
- I was broke
- I was drunk
- It was Jackie Chan week on SBS
In truth, it could of been any of these things, because I really don’t know how I came to miss a gem like Mass Effect. But after a year or so hearing about how great a title it was, and hearing that it was one of the first titles to be announced for the upcoming Games On Demand for Xbox Live, I decided to catch myself up on a little gaming history.
And I certainly wasn’t disappointed. Read more