Final Fantasy XIII Review

Ah, the ubiquitous Final Fantasy artwork
Games like Final Fantasy XIII come from a pedigree not unlike a royal family. It has elements of all the JRPGs that have come before it, including the bastard children that are never really mentioned and improvements made through breeding out negative elements. You get duds and revolutionaries, bigger wars, bigger guns and prettier women in less clothing. But after a little while, you realise that you’re looking at breeding cousins and that the faces are starting to all look a bit samey. You start to notice grandiose loopholes in the history and it all gets a bit convoluted in parts, trying to figure out which country in what timeline affected which scantily clad lovestory.
FFXIII is trying to be an elegant game, with high concepts. It’s nonlinear story is rife with terrorists and freedom, enemies and victims, death and fear. We start off on a train of rounded up ‘tainted’ people (called l’Cie), who are undergoing a Purge. But that’s really all the information we get before being thrown into a fight, which crashes the train and sets in motion the events which lead to the main characters being infected with the brand of the mysterious and supposedly evil fal’Cie. They must now complete their focus or mission, or risk becoming Cie’th – twisted agonised creatures who were once human l’Cie. If they complete their focus, they have an eternity of being a giant naked crystal to look forward to.










